Hello, I am

Ansh Patel

Game, Graphics & Simulation Engineer

Seeking Werkstudent Role in Game, Graphics & Simulation | Work Authorization: 20h/week

Game, Graphics & Simulation Engineer with 2+ years of professional experience specializing in gameplay systems, graphics programming, physics & real-time simulations, multiplayer features, playable ads, WebGL, and mobile game development. Currently pursuing an M.Sc. in Game Technologies at Bonn-Rhein-Sieg University of Applied Sciences in Bonn, Germany. Actively seeking Werkstudent (Working Student) roles in Game, Graphics & Simulation with work authorization for 20h/week.

Ansh Patel Profile

Education

Master of Science in Game Technologies

Bonn-Rhein-Sieg University of Applied Sciences, Germany

September 2026 - August 2028

Bachelor of Engineering in Information Technology

Gujarat Technological University, India

October 2020 - June 2024 CGPA: 8.61/10 (German: 1.7)

Work Experience

Game Programmer

Xansr Technologies, Hyderabad, India

  • Implemented playable characters and live event systems in Temple Run Plus, improving engagement and retention.
  • Worked on Temple Run 1 & 2 live configurations and resolved bugs related to gameplay and configuration systems.
  • Migrated S3 caching to CloudFront, reducing AWS S3 costs by 50%.

Game Programmer

Funcell Games, Ahmedabad, India

  • Developed a multiplayer metaverse experience using Photon, enabling real-time player interaction.
  • Designed responsive cross-platform UI for mobile and PC, ensuring consistent performance and usability.
  • Built 20+ playable ads using a Three.js-based engine (under 5MB), achieving 85–120% CTR uplift.

Game Programmer Intern

Xansr Technologies, Hyderabad, India

Feb 2024 - Jul 2024
  • Developed core game prototypes and systems, including an Asset Pipeline and First-Time User Experience (FTUE), to accelerate and standardize future project development.
  • Implemented and integrated Shop, Ad Manager, and Rewards systems, establishing the foundation for in-game monetization and sustained player engagement.

Unity Developer Intern

IDZ Digital, Mumbai, India (Remote)

Sep 2023 - Oct 2023
  • Developed three interactive color game prototypes targeted for children aged 5–8, focusing on engaging and educational gameplay.
  • Utilized shaders and raycasting to implement core mechanics, enhancing visual interactivity and user experience.

Unity Developer Freelancer

Invisible Fiction, Anand, India (Hybrid)

Dec 2021 - May 2022
  • Developed gameplay systems for the hypercasual game prototype Ducklet, including a mobile third-person controller, level progression, and save/load systems.
  • Implemented enemy AI using Unity NavMesh and created particle systems for core gameplay and visual effects.

Unity Developer Intern

Caden Enterprise, Nasik, India (Remote)

Jul 2021 - Aug 2021
  • Developed an endless runner prototype featuring a shop system, save/load functionality, and a scalable multi-character system for adding new playable characters.
  • Worked on a level-based hypercasual game prototype, implementing enemy gameplay systems and core combat interactions.

Featured Projects

Ethernal Engine

Ethernal Engine

C++ / OpenGL / Graphics
  • Built a custom game engine from scratch in C++ and OpenGL with a real-time editor, supporting model importing, lighting, materials, and scene management.
  • Designed a component-based architecture with parent-child hierarchies, enabling modular GameObjects and scalable engine development.
  • Implemented a modern rendering pipeline featuring directional, point, and spot lights, a reusable material system, debug visualization tools, and an ImGui/ImGuizmo-powered editor.
  • Integrated Assimp-based asset importing with automatic embedded texture loading and transform hierarchy support for complex 3D models.
  • Developed editor tools including transform gizmos, component inspectors, scene hierarchy, and debug rendering for efficient engine workflow.
Temple Run 2

Temple Run 2

Unity / Mobile Game
  • Resolved character-related issues and implemented gameplay/tool fixes to improve game stability and player experience.
  • Managed live configurations using AWS S3 and Firebase, and contributed to migrating S3 cache files to Cloudflare, reducing infrastructure costs by ~50%.
  • Refined reimbursement systems and supported in-game implementation to ensure smooth live operations.
  • Improved post-run game screen performance by identifying and resolving rendering bottlenecks using Unity Profiling tools, resulting in a smoother end-of-run experience.
Temple Run Plus

Temple Run Plus

Unity / Apple Arcade
  • Implemented and maintained new character and global challenges.
  • Resolved build rejections and ensured compliance with Apple Arcade standards for successful releases.
  • Improved cross-platform consistency through iCloud synchronization and fixing Apple TV and controller/joystick-related issues.
Temple Run 1

Temple Run 1

Unity / Mobile Game
  • Managed live configuration systems and maintained internal tools to support content updates and live operations.
  • Developed a seasonal theme system enabling dynamic temple gate environments based on configured dates and events.
  • Improved feature reliability by maintaining and updating gameplay-related configurations for live releases.
  • Developed and optimized the anniversary celebration feature for low-end devices, delivering a scalable solution to ensure consistent performance across the device spectrum.
Real Money Dice Game

Real Money Dice Game

Unity / Mobile Game
  • Developed synchronized timer logic to ensure consistent gameplay across all players, devices, and time zones using server-driven time.
  • Implemented realistic dice-throwing mechanics using custom physics simulation in Unity.
  • Maintained seamless gameplay by integrating server-side data fetching and handling real-time updates.
RPG Combat

RPG Combat

Unreal Engine / PC
  • Developed combat mechanics with enemy AI, state machines, and controller support.
  • Implemented save/load system and optimized gameplay performance.
Godzilla vs Kong

Godzilla x Kong: Titan Chasers

PLAYABLE ADS
  • Developed an interactive playable ad experience for the mobile game Godzilla x Kong: Titan Chasers.
Flop House Flop House

Flop House

PLAYABLE ADS
  • Created multiple interactive playable ads to showcase the core gameplay loop of Flop House.
Rescue Agent

Rescue Agent: Shoot & Hunt

PLAYABLE ADS
  • Designed and implemented a fast-paced playable ad demonstrating combat mechanics for Rescue Agent.
Drill & Collect Drill & Collect

Drill & Collect: idle mine dig

PLAYABLE ADS
  • Developed multiple engaging playable ads showing the mining and collecting progression systems.
2D Chess

2D Chess

Unity / Mobile Game / PC
  • Implemented game logic using raycasting and custom move validation algorithms.
  • Designed efficient board interaction and piece management system.

Technical Skills

Programming Languages

C++ C# GLSL TypeScript Java C

Game Engines, Graphics & Simulation

Unity Unreal Engine OpenGL Physics Simulation Photon Three.js

Libraries & Tools

GLFW GLAD GLM Assimp ImGui ImGuizmo CMake Git Perforce Jenkins

Languages

English (C1)
German (A2)
Hindi (C2)
Gujarati

Get In Touch

I am currently based in Bonn, Germany and actively looking for Werkstudent (Working Student) roles in Game, Graphics & Simulation Engineering (Work Authorization: 20h/week). Whether you have an open position or just want to connect, feel free to reach out!

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